Explore how 2D and 3D physics work differently in Unity and how they affect gameplay, movement, and collision handling. This blog breaks down the core physics engines — Rigidbody2D vs. Rigidbody, Collider2D vs. Collider — and explains how forces, gravity, and interactions vary between 2D and 3D environments. You’ll also learn when to use each physics system, how to optimize performanc... https://www.skillonit.com/blog/post/how-to-reuse-and-manage-game-objects-in-unity-prefabs